MECHATRONICS
KinetiHoop
STATUS
Functional Prototype
TEAM
Parth Behani, Aarav Goel, Bryan Yim
CLASS
ME102B: Mechatronics

SYSTEM OVERVIEW
Designed and built a dynamically moving basketball hoop arcade game using a 2-axis gantry system, integrating mechanical motion, electronics, and control software to create interactive gameplay. The system supports two distinct game modes: cooperative gameplay where the second player uses potentiometers to control the hoop and increase difficulty for the first player, or autonomous mode where the hoop moves dynamically on its own to create an adaptive challenge.
MY CONTRIBUTIONS
- 01
Designed one axis of the 2-axis gantry system, including water-jetted structural components
- 02
Contributed to a 120+ component CAD assembly, coordinating mechanical interfaces and motion constraints
- 03
Integrated mechanical and electronic subsystems, ensuring alignment between actuation, structure, and control
- 04
Programmed one gantry axis for real-time gameplay motion, synchronizing movement with system inputs
- 05
Supported system-level testing and iteration to ensure smooth, repeatable motion
RESULTS
Delivered a fully functional, interactive gantry-based system
Demonstrated reliable multi-axis motion suitable for repeated gameplay
Validated end-to-end integration of structure, actuation, and control
PROJECT GALLERY

SYSTEM ANIMATION

FULL SYSTEM SETUP

ELECTRICAL SCHEMATIC

PROGRAM LOGIC FLOW

PARTS INVENTORY